Pipe dream classic windows game




















Shufflepuck Cafe. Magical Spot. Fireteam Monty on the Run. Lands of Lore: The Throne of Chaos. Operation Combat. Used with Permission. Thanks for disabling your ad blocker. Need help disabling your ad blocker? View our guide. To disable the ad blocker, toggle the blue bar to the off position, or remove it altogether. Step 3: Still seeing this message? Try refreshing the page. As soon as you get a little breathing room, use the crossover pipes as much as possible.

Flooz that crosses over itself is worth points instead of the usual 50 points for a normal flow. This is the single-best way to earn a high score in this game. The other bonus that can push your score up substantially involves crossover pieces also. If you flow the floor through five or more crosses, you'll earn an extra - and sizable - bonus. This is hard for novice players, but after a while you'll see patterns of pipes in the bin and be able to visualize configurations that will turn into high-scoring layouts.

Eventually, a few pieces appear that may temporarily confuse the player; they won't seem to fit anywhere in the scheme of things. Don't panic. Here is where a key decision must be made. Players can place the pieces off to the side in an area they feel may be used later. This is a good option only if the pieces can be interconnected so that it will be easy to hook to them later on. Make this decision wisely: unused pieces cost the player points each when a round ends.

This can prove devastating to an otherwise respectable score. The other option depends on where the distance meter is. If the meter shows that the pieces already on-screen are enough to complete the minimum flow requirement, hit the flow button to end the round instead of haphazardly placing the unwanted pieces. This can be a key move because instead of losing points, players get double points for all pieces the flooz flows through after the flow key is pressed.

No matter what position the flooz flow is in, even if it's a fraction of an inch from the end of a run, use the flow button to finish the flow. All of your bonuses will double also! Here, place the pieces in any connecting fashion without concern for crossovers or long strategies. There is simply not enough time. Instead, just drop together the pieces that connect, and quickly dump the useless pieces off to the side. After the bonus round, the levels feature new twists such as obstacles or reservoirs.

Try to avoid the obstacles by building the pipeline around them. The reservoirs are very important for two reasons. One is that they will buy the player extra time, since the flooz takes time to fill them.

The other is that they are worth points if the flooz passes through them. Head for them whenever possible. Other items to look out for are the one-way and bonus pipes. Watch out when laying the one-way pipes. Flooz must pass through them in the direction of the arrow, otherwise the round ends when the flow hits the pipe. Bonus pipes are worth extra points if the flooz passes through them. Finally, when a level begins, scan the borders for openings in the walls.

These openings allow the flooz to pass through one side and appear on the other. This can be key when space on one side is running out! Fortunately, it's not necessary to physically restrain everyone who contracts Pipe Dream fever. But frankly, we're surprised that the Surgeon General hasn't ordered us to put a warning on the box.

Pipe Dream is Lucasfilm's fast-flowing new computer game of skill, strategy, and plumbing. And while the devilishly simple concept makes Pipe Dream easy to learn, it's maddeningly tough to master. Pipe Dream is objective is simple enough: just piece together a pipeline from plumbing parts that appear on the side of the screen. But after eight seconds, the flood gates open. The plot thickens. And quickens. Suddenly, you're scrambling to lay pipe ahead of the flow.

You've got to think strategically. But act the trickier instinctively. One wrong move, brief hesitation, or misplaced pipe part and you're sunk in a sea of soggy sewage! The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically.

Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished. Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces.

They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled.



0コメント

  • 1000 / 1000