Shinobi arcade game
Since most of these computers only support 1-button joysticks, Joe now jumps by pressing up, while holding the attack button and tapping either up or down switches between the planes. All the 8-bit computers have to live with even more compromises: the graphics are redrawn for all, and they lose the boss title-cards that used to be shown before each stage.
The C64 also loses the music, as well as some Spider-Man look-a-like enemies in the second level. The same goes for the IBM PC version, which seems to be based on the C64 release, but is a rather shoddy port altogether, with terrible controls and broken enemy patterns.
The latter version has the Marilyn Monroe pictures that used to decorate stage removed, and the Spider-Man enemy is now painted green. This is a complete remake rather than a port, with entirely new graphics the hero now looks like Hotsuma from the PS2 game and rescues female ninjas and a second character to unlock. Joe or Hotsuma? This is no doubt the best looking version of the game, but the controls are terrible, as is typical for mobile phone games.
Planes are switched by holding up which is also jump or down duck for a while, and probably for that reason every movement has a very annoying delay. You can save the game after each level, but it also keeps track of extra lives and score so it cannot be exploited.
Shinobi was also released on the Wii Virtual Console. This entry is part 1 of 14 in the series Shinobi. Sega Master System. Commodore PC Engine. Atari ST. IBM PC. Amstrad CPC. The player has three minutes to complete each stage; remaining time at the end of the stage is also converted to bonus points and added to the player's score.
Expert Shinobi players often challenged themselves to see how many stages they could pass with both the "no stars" and "no ninja magic" bonuses. It is possible to beat the game on one quarter in this way with a final score of over , points; the final score for someone who completes the game on one quarter without trying for those bonuses would be in the neighborhood of , points.
A player will receive 1, points for a hostage if the hundreds digit of their score is 0,1 or 2. A player receives points for a hostage if the hundreds digit of their score is 3,4,5, or 6.
Players receive points if the hundreds digit of their score is 7,8 or 9. The hostage that grants a power-up does not give a points bonus.
The bosses on missions 1 through 4 can be defeated without shooting or throwing stars, granting the player the 20, points bonus for each. It is very difficult to do this on bosses , but with patience, it can be done.
Since most enemies appear in the same place on each level, it is possible to master the game by memorizing their locations and devising patterns to defeat them. Sega Wiki Explore. Games List of games Organized by genre Franchises. Advanced embedding details, examples, and help! Publication date In Shinobi, the player controls a modern day ninja named Joe Musashi who goes on a mission to rescue his kidnapped students from a group of terrorists.
The player controls a ninja named Joe Musashi who has to stop a criminal organization called "Zeed" who are kidnapping the children of his ninja clan. Through five missions consisting of three stages for the first mission and four stages each for the rest , Musashi must make his way to Zeed's headquarters and free all the hostages in the first two or three stages before confronting the boss at the final stage of each mission.
At the start of each mission, the player is shown their objective, followed by a file containing a photograph of the enemy boss and a map display pinpointing the location of the next stage. The controls of Shinobi consist of an eight way joystick and three action buttons for attacking, jumping and using ninjutsu techniques also called "ninja magic" in the game. In addition to the standard walk, the player can perform a crouching walk by pressing the joystick diagonally downward. The player can jump to higher or lower floors by pressing the jump button while holding the joystick up or down.
Musashi's standard weapons are an unlimited supply of shurikens, along with punches and kicks when attacking at close range. Rescuing certain hostages in each stage will grant him an attack upgrade.
When powered up, his throwing stars are replaced by a gun that fires large, explosive bullets, and his close-range attack becomes a katana slash. Musashi's ninjutsu techniques can only be used once per stage and will clear the screen of all enemies, or in the case of enemy bosses, greatly damage them. There are three ninjutsu techniques in the game a thunderstorm, a tornado and a doppelganger attack that vary depending on the stage, although the effect is the same no matter which technique Musashi uses only the animation changes.
Enemy characters include punks, mercenaries, various kinds of ninjas clad in different colors and the Mongolian swordsmen who are guarding each hostage. Musashi can bump into most enemies without harm and can only be killed if he gets struck by an enemy's attack such as a punch or a stab , gets hit by a projectile or falls into a bottomless hole.
When that happens, the player must restart the stage from the beginning, although hostages that have already been saved don't need to be rescued again. When the player runs out of lives, he can insert additional credits to continue the game. This option is not available during the final mission.
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