Sound 2 game
The train will stop at all Sounder stations and arrive in Seattle at p. Returns trains for the south line depart King Street Station 20 and 45 minutes after the end of the game. Inbound train from Snohomish County will depart Everett at a. Returns trains to Everett will leave Seattle 45 minutes after the game. Passengers are required to wear masks on board trains and at all stations.
An online schedule of Sounder trains serving Seahawks games is available at soundtransit. Link's Stadium and International District stations are a short walk from the stadium. Link and ST Express bus schedules are available at soundtransit.
Help the alien escape to the spaceship! Look at each picture and move the letters to spell the word correctly. Skills taught: Grapheme-phoneme correspondence, blending, segmentation, reading fluency. Skills taught: Grapheme recognition, grapheme-phoneme correspondence. A race against the clock! Say the sound that appears on each card - how many sounds can you say before the timer runs out? Skills taught: Grapheme recognition, grapheme-phoneme correspondence, sounding out.
Sound out the top word then say what you see in the three pictures. Move the correct picture onto the word to see if they match. Can you help the frog make it home? Avoid the traffic and cross the rivers by jumping on the logs that have real words.
Good luck! Skills taught: Recognizing vowel and consonant digraphs, blending, reading fluency. Sound each word and try to give them their favourite treats! Skills taught: Grapheme recognition, grapheme-phoneme correspondence, sounding out, blending. Whether or not the sound or current sound marker will loop. The onDecoded event is dispatched when the sound has finished decoding typically for mp3 files. The onFadeComplete event is dispatched when this sound finishes fading either in or out.
The onLoop event is dispatched when this sound loops during playback. The onMarkerComplete event is dispatched when a marker within this sound completes playback. The onPlay event is dispatched each time this sound is played.
The onResume event is dispatched when this sound is resumed from a paused state. The onStop event is dispatched when this sound stops playback. The time the Sound starts at typically 0 unless starting from a marker. Destroys this sound and all associated events and removes it from the SoundManager.
Sound -. Called automatically by SoundManager. You should not normally call this directly. A unique name for this marker, i. The duration of the marker in seconds. The volume the sound will play back at, between 0 silent and 1 full volume. If true this Sound is automatically removed from the SoundManager.
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